Release 10.1A: OpenEdge Development:
Progress 4GL Reference


IMAGE widget

An image is a graphic taken from an operating system file. It can be used by itself or within a button. You can define a static image with the DEFINE IMAGE statement, and create a dynamic image with the CREATE widget statement. You can specify an image for a button using the DEFINE BUTTON statement or the button methods for loading images.

Attributes

  1. Graphical interfaces only.
  2. Readable only.
  3. Windows only.
  4. The CONVERT-3D-COLORS attribute can be set after an image is realized, but it will not take effect until an image is loaded using the LOAD-IMAGE() method.

Methods

 

Events

 


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